Thursday 24 September 2015

Architecture is finished

I'm done with all the architecture courses for my degree, so I guess I won't be adding anything (at least from uni) here anymore. It was fun.

Saturday 29 June 2013

EXP3 - Bridge - The Final Submission

MashUp and First Draft CryEngine 3 Environment
Second Draft CryEngine 3 Environment

In this experiment we were given the brief to design a school of architecture that forms a bridge, spanning a valley from our country of origin. I was my own client, acting as the Dean of Architecture for this school which brought some interesting challenges along the way.


Video of Bridge and Elevators



Links to CryEngine Environment and Sketchup models



Sketchup Folly



Friday 28 June 2013

EXP3 - Update - Elevators

Here's the flowgraph for the Dean's elevator down into the folly.
 Both of my elevators use similar animations.


Thursday 27 June 2013

EXP3 - 36 Textures


EXP3 - Circulation and Progress

Circulation

Circulation around the school of architecture is complete. Because of the multitude of levels of varying heights and thicknesses in my design, I had to organise the spaces and the circulation between them in a way that made sense and was easy to navigate for students and staff, as well as fulfil it's function as a bridge and allow passage from one side to the other. Because this bridge connects two places at different altitudes this involved a number of stairs.


I have yet to add side walls as well as surface thickness to elements such as the glass panels,which will be added as I detail the bridge. To make sure everything was working I imported my bridge into CryEngine.

My bridge in CryEngine in it's current form.

The main entrance for students. To accommodate for  heavy traffic between classes I  made the grand stair  very wide and included two sets of stairs to allow students to easily move between spaces.

My completed elevator for students. It may not look like much now but wait until you see it in action.



Mirrored stairs leading up to the lecture theatre.


The academic area.
The studio spaces. The waviness in the underside of the stairs is unintentional. It's supposed to be flat but because each step is a component CryEngine renders it weirdly and you end up with this result.

The dual stairwells running through the core of the building. I like to think of it as the "artery" because  it  is crucial to the function of this structure as both a bridge and a school of architecture.

 Progress

My elevators are completed, the folly is designed and just needs detailing, and the bridge needs to be detailed. Everything is going along nicely.

Monday 24 June 2013

EXP 3 - Week 7 Update - Redo of CryEngine Valley

Unhappy with the quality of my valley in CryEngine, I decided to rebuild my CryEngine valley from scratch  using not one but two completely different locations from my country of origin Sri Lanka, the ancient rock fortress Sigiriya and Little Adam's Peak.
Sigiriya
Little Adam's Peak
My new valley is going to be an amalgamation of these two geographically distant landforms into a composite valley based on them. Because of the differing heights between the two  landforms the bridge allows a passage from the top of one to the other.
New CryEngine Valley



In-progress bridge for scale.